Recent Software Projects:

2018-2019:

Mythos

Gameplay Video:

Roles in Project:

Framework

Core Gameplay

3D Art

Sound Effects

Visual Effects

Tools Used:

Unity

Visual Studio

Audacity

Adobe Photoshop CC

Blender


2014-2018:

Net None HTML3 Web Browser

GUI Tools for Rigs of Rods

A list of all compiled versions of my recent Java software can be found here.

Fly With Friends:

Development started in May of 2016.

The Most recent build can be found here: Fly With Friends build 29 64 bit.

Gameplay Video:

Screenshots:



My Recent 3D Modeling Projects:

PS1 WipEout Styled Ship: TG9-FX300

Designed for the game "BallisticNG"

PS1/PS2 WipEout Styled Ship: TG9-PROTOTYPE

Styled after Tigron from WipEout Fusion (PS2)
Designed for the game "BallisticNG"

2016 Lexus RX350 Monster Truck

Piper J3 Super Cub

391 Small Block

Generic Muscle Car

Sports Car


MindSumo Challenges Won:

Help us design the next big Massive Multiplayer Online (MMO) Space Game

PROPOSAL
I have created 1,100 graphics in a tile sheet for modular use.
All are scratch made at 24x24 pixels with a 1 pixel division and the entire sheet is offset by 1 pixel in the x and y directions for optimal viewing ease.
I've tried to accommodate and predict every possible outcome for tile shapes and designs to fit together properly, in a modular format.
Each main tile in any sub-set has the same location in the sub-set as the equivelent tile in every other sub-set.
The engine, thruster, and lazer tiles are located only in the sub-sets of the core element that they represent.