Roles in Project:
Framework
Core Gameplay
3D Art
Sound Effects
Visual Effects
Tools Used:
Unity
Visual Studio
Audacity
Adobe Photoshop CC
Blender
A list of all compiled versions of my recent Java software can be found here.
Development started in May of 2016.
The Most recent build can be found here: Fly With Friends build 29 64 bit.
Gameplay Video:
Screenshots:
PS1 WipEout Styled Ship: TG9-FX300
Designed for the game "BallisticNG"
PS1/PS2 WipEout Styled Ship: TG9-PROTOTYPE
Styled after Tigron from WipEout Fusion (PS2) Designed for the game "BallisticNG"
2016 Lexus RX350 Monster Truck
391 Small Block
Generic Muscle Car
Sports Car
Help us design the next big Massive Multiplayer Online (MMO) Space Game
PROPOSAL I have created 1,100 graphics in a tile sheet for modular use. All are scratch made at 24x24 pixels with a 1 pixel division and the entire sheet is offset by 1 pixel in the x and y directions for optimal viewing ease. I've tried to accommodate and predict every possible outcome for tile shapes and designs to fit together properly, in a modular format. Each main tile in any sub-set has the same location in the sub-set as the equivelent tile in every other sub-set. The engine, thruster, and lazer tiles are located only in the sub-sets of the core element that they represent.